The title of this blog post also happens to be the name of the book I'm reading. Perhaps I've just been inspired to do a little necromancy of my own, but with less cadavers and more circuit board.
I'll explain; let's start with the fact that something's been bugging me. My desktop PC does not have a discreet GPU (video card).
You might be thinking, "WTF, and you call yourself an electronics freak?!" Well, you've got me there, but I do have reasons. One primary reason is that I'm not a gamer anymore. I do almost everything on this laptop nowadays, and I only took my desktop out of storage a few weeks ago so that I could get a decent VM box running in the basement next to my HTPC and my Cisco lab hardware.
However, my integrated GPU (despite it being a reasonably beefy AMD HD 3200) just ain't cuttin' it for some of the video processing and RemoteFX stuff I'd like to mess around with.
Fortunately, I have an NVIDIA 8800 GTS in a static bag that should do what I need it to do. Unfortunately, it's going to take a little more than me popping this sucker into my PC to get it running.
Problem #1: The graphics card does not have an enclosure for the heat sink; the fan cannot circulate air to keep it cool.
Problem #2: It's damaged goods. (Okay, I lied, the card isn't entirely dead. But someone who brings sick people back to life is a doctor, and that's a lot less fun than being a Necromancer!) It displays bands of pixels vertically across the screen that are visible during the boot process, which means it's a hardware issue, not a driver problem. Additionally, it usually won't boot into Windows, causing the system to hang when the operating system is starting up. On the rare chance it does make the boot into Windows, graphics are horribly distorted.
So, I'm screwed, right? Hell no! I wouldn't pass up an opportunity like this! Read on to see how I got this old workhorse running again.
Showing posts with label GPU. Show all posts
Showing posts with label GPU. Show all posts
Thursday, March 17, 2011
Wednesday, February 16, 2011
MWC Overload!
I'm just going to drop in here and say that some of the stuff I've been reading from MWC is absolutely insane.
Tegra 3 chips demoed?!
TI OMAP 4430's upclocked SGX 540 outperforming Tegra 2?!
Galaxy S II's Mali-400MP GPU benchmarked!
Qualcomm's successor to Scorpion?!
Cortex-A15 news!
As you can see, AnandTech wins my approval for the best articles. As usual, they provide well-written, well-researched articles that manage to dig up tidbits of SoC information that I'm not able to find anywhere else (and ultimately are accurate!) I'll give AndroidAndMe the runner-up because when it comes to NVIDIA's Tegra platform, Taylor Wimberly keeps his ear to the ground.
I recommend reading through AnandTech's Smartphones section for some great info as to what the SoC future holds in store for us (and the future looks bright!) If you're pondering getting a Tegra 2 phone, trust that AndroidAndMe will keep you up to date on any developments.
I hate to say it boys and girls, but these guys have got everything covered... I've got no inside scoop this time around. That said, I'm glad to see more tech blogs take a much more interested and informed approach to SoC comparison compared to a year ago, and manufacturers are releasing much more information about their chips now that the mobile market is interested in more than just clock speeds.
Thank you, tech bloggers. I originally wrote my Hummingbird vs Snapdragon article out of frustration with the amount of poor information available to those wanting to compare or understand ARM hardware. Since then, perhaps due to the increased availability of information available by the SoC manufacturers, we're seeing much-more informed articles about ARM hardware making it out to the masses.
I may end up on the sidelines, but I'm happy knowing that readers have a lot better reading material to base their smartphone investment upon!
Tegra 3 chips demoed?!
TI OMAP 4430's upclocked SGX 540 outperforming Tegra 2?!
Galaxy S II's Mali-400MP GPU benchmarked!
Qualcomm's successor to Scorpion?!
Cortex-A15 news!
As you can see, AnandTech wins my approval for the best articles. As usual, they provide well-written, well-researched articles that manage to dig up tidbits of SoC information that I'm not able to find anywhere else (and ultimately are accurate!) I'll give AndroidAndMe the runner-up because when it comes to NVIDIA's Tegra platform, Taylor Wimberly keeps his ear to the ground.
I recommend reading through AnandTech's Smartphones section for some great info as to what the SoC future holds in store for us (and the future looks bright!) If you're pondering getting a Tegra 2 phone, trust that AndroidAndMe will keep you up to date on any developments.
I hate to say it boys and girls, but these guys have got everything covered... I've got no inside scoop this time around. That said, I'm glad to see more tech blogs take a much more interested and informed approach to SoC comparison compared to a year ago, and manufacturers are releasing much more information about their chips now that the mobile market is interested in more than just clock speeds.
Thank you, tech bloggers. I originally wrote my Hummingbird vs Snapdragon article out of frustration with the amount of poor information available to those wanting to compare or understand ARM hardware. Since then, perhaps due to the increased availability of information available by the SoC manufacturers, we're seeing much-more informed articles about ARM hardware making it out to the masses.
I may end up on the sidelines, but I'm happy knowing that readers have a lot better reading material to base their smartphone investment upon!
Friday, March 19, 2010
NVIDIA's new GPU architecture: Fermi
In line with my latest news item, I encourage those of you out there who are interested to check out this excellent article on NVIDIA's new "Fermi" GPU architecture by AnandTech:
http://www.anandtech.com/video/showdoc.aspx?i=3721&p=1
It sheds a lot of light on what NVIDIA is trying to do to compete with ATI right now. They seem to be banking heavily on tessellation performance, but whether or not game developers will actually take full advantage of it remains to be seen. More articles (including a great article that compares ATI and NVIDIA architectures) as well as my take past the break.
http://www.anandtech.com/video/showdoc.aspx?i=3721&p=1
It sheds a lot of light on what NVIDIA is trying to do to compete with ATI right now. They seem to be banking heavily on tessellation performance, but whether or not game developers will actually take full advantage of it remains to be seen. More articles (including a great article that compares ATI and NVIDIA architectures) as well as my take past the break.
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